//
//  SceneDelegate.swift
//  TLiOS26LiquidGlassDemo
//
//  Created by jiayin on 2025/7/11.
//

import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?

    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        // 创建窗口对象
        guard let windowScene = (scene as? UIWindowScene) else { return }
        window = UIWindow(windowScene: windowScene)
        
        // 创建导航控制器
        let navigationController = UINavigationController()
        // 设置导航栏外观
        configureNavigationController(navigationController);
        
        // 创建首页视图控制器
        let mainViewController = TLMainViewController()
        
        // 设置首页视图控制器为导航控制器的根视图控制器
        navigationController.viewControllers = [mainViewController]
        
        // 设置导航控制器为窗口的根视图控制器
        window?.rootViewController = navigationController
        window?.makeKeyAndVisible()
        
        guard let _ = (scene as? UIWindowScene) else { return }
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }

    // 设置导航栏外观
    func configureNavigationController(_ navigationController: UINavigationController) {
        let appearance = UINavigationBarAppearance()
            
        // 使用系统背景色（自动适应明暗模式）
        appearance.configureWithOpaqueBackground()
        appearance.backgroundColor = .systemBackground
        
        // 设置标题文字属性（自动适应明暗模式）
        appearance.titleTextAttributes = [
            .foregroundColor: UIColor.label
        ]
        
        // 设置大标题文字属性（如果使用）
        appearance.largeTitleTextAttributes = [
            .foregroundColor: UIColor.label
        ]
        
        // 应用到所有状态
        navigationController.navigationBar.standardAppearance = appearance
        navigationController.navigationBar.compactAppearance = appearance
        navigationController.navigationBar.scrollEdgeAppearance = appearance
        
        // iOS 15+ 需要额外设置
        if #available(iOS 15.0, *) {
            navigationController.navigationBar.compactScrollEdgeAppearance = appearance
        }
    }
}

